Free Triangle Up
An upward-pointing triangle with its apex just above the free space and its base on row four.
Reference
Bingo Party ships with twenty-six winning patterns, all available to free and premium players alike. Hosts pick which subset is active per lobby. Below is each pattern with a diagram, the number of marks needed, and notes on how it plays. The shaded star is the free space — always counted as covered.
Small triangles and side diamonds that lean on the free space. Fastest patterns to fall — often resolved within the first dozen calls.
An upward-pointing triangle with its apex just above the free space and its base on row four.
A downward-pointing triangle with its apex below the free space and its base on row two.
A left-pointing triangle whose apex sits on the free row and base runs down column four.
A right-pointing triangle whose apex sits on the free row and base runs down column two.
Three-cell diagonal runs from any edge midpoint into the diamond. Four variants — pick any one.
A large triangle anchored on a full edge with its apex at the opposite midpoint. Four orientations.
Corners, inner diamonds, and any 2×2 block. Still quick, but you start to feel which numbers help which pattern.
The four diagonal cells immediately surrounding the free space.
A small diamond hugging the free space — four cells, one per side of center.
A large plus sign — the four edge midpoints (top, bottom, left, right) plus the free center.
All four extreme corners of the card.
Any 2×2 block of cells anywhere on the grid. Sixteen possible placements.
Any 4-cell diamond centered on a non-edge cell. Nine valid centers.
An off-diagonal four-cell run that runs parallel to a main diagonal but shifted by one cell.
The traditional bingo wins: any full row, column, or main diagonal. The familiar shape most people picture when they hear bingo.
Any complete row, top to bottom — five variants.
Any complete column, B through O — five variants.
Top-left to bottom-right — passes through the free space.
Top-right to bottom-left — also crosses the free space.
Diamond outline and the inner square ring. Mid-game patterns that reward planning ahead.
The full diamond outline using both edge midpoints and the inner ring around center.
The eight cells that form the inner 3×3 ring around (but not including) the free space.
Letter shapes that span most of the card. Long calls, dramatic finishes.
Top row plus the full center column — a capital T standing upright.
Bottom row plus the full center column — a T flipped upside down.
Both main diagonals fully marked.
I and H take serious coverage to complete.
Top row, center column, bottom row — a serif I spanning the whole card.
Both outer columns plus the middle row — capital H locked in.
The full outer border of the card.
The complete outer border — sixteen edge cells.
Cover every square. The marathon round.
Every cell on the card. The endurance pattern; expect long, multi-call rounds.
Most rooms run a mix: a couple of fast patterns to keep early calls exciting, one mid-weight pattern, and one big finisher. Disabling a pattern hides it from validation entirely — claims on that pattern are rejected. Read more on the rules page or browse open lobbies to see real settings in the wild.
Total: 26 patterns. All patterns are free and available in every lobby; the host chooses which to enable.